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Post by Kirito on Aug 14, 2016 0:01:52 GMT
After solving all Master Pieces I was never able to figure out how to get started on the Grandmaster Key. I had a few thoughts like "wouldn't it be cool if you encoded information THIS way," mostly to do with certain playing cards, but they never lead anywhere. If anyone has any thoughts or hints I'd still like to try to solve if I knew where to start. Also willing to help anyone on the Master Piece puzzles.
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Post by catherwood on Aug 14, 2016 17:06:25 GMT
You've solved 52 (sets of) puzzles for the 52 Masters. Every time you submitted the correct grid, you were rewarded with a certificate and the screen displayed a card. Did you keep track of those assignments? Did you ever wonder why there is a page in the introduction with a tableau of 52 playing cards? www.52masterpieces.com/-3I hope that hint is a sufficient nudge on where to start.
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Post by Kirito on Aug 15, 2016 9:53:11 GMT
Thanks, catherwood. I did keep track of the given cards. This seems to be able to give a card order or alphabet order (single of a double-alphabet or two different alphabet orderings) in two obvious ways, either the order the Masters appear or the Master's alphabetical order. Without further prompt I don't see how I can use the given cards as information beyond such an ordering. That left me to think about what could be the thing which needs ordered. I thought I had at least one good guess but it didn't work out.
By "tableau" are you referring to the grid of 49 cards? (I'll call that, "the grid" in case we're not on the same page here.) The grid of page -3 was one of the things that helped to solve the original playing card code. Looking back at it, better would have been to look at the top and bottom rows on the page in conjunction with the alphabets on page 145. Along with page 145 showing which square locations the coordinates designated, I'm not seeing further usefulness from these pages. As far as the grid being 7x7 and leaving off three cards, it seems like that might be just the best way to make a rectangle for the background. The alphabet's colors on 145 is the only thing I find suspicious on these pages, unless you're telling me there's something I'm missing about the card grid.
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Post by catherwood on Aug 15, 2016 14:45:46 GMT
As far as the grid being 7x7 and leaving off three cards, it seems like that might be just the best way to make a rectangle for the background. It's a great way to make a rectangular layout for something else, or 49 something-elses. I would be more specific in a private message to you, but you are posting as a guest and don't have an inbox here.
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Post by reesylou on Aug 18, 2016 9:44:09 GMT
By "tableau" are you referring to the grid of 49 cards? (I'll call that, "the grid" in case we're not on the same page here.) The grid of page -3 was one of the things that helped to solve the original playing card code. Looking back at it, better would have been to look at the top and bottom rows on the page in conjunction with the alphabets on page 145. Along with page 145 showing which square locations the coordinates designated, I'm not seeing further usefulness from these pages. As far as the grid being 7x7 and leaving off three cards, it seems like that might be just the best way to make a rectangle for the background. The alphabet's colors on 145 is the only thing I find suspicious on these pages, unless you're telling me there's something I'm missing about the card grid. So, you are correct that the top and bottom rows would have been (and were) the easier way to determine the original card/alphabet info. With regard to the grid, let's just say that the three cards that are left off are just as important as (if not more than) the 49. If you have made it this far, you have the skills to crack the puzzle and find the grandmaster key. Don't give up Did you keep a record of everything regarding each Master's solution, or just their cards? Save
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